Hey there, Blender-addicted people!
Have you ever wondered why your portfolio sucks? Or at least why nobody's watching it? Probably because it's boring. If you only share your final render on your portfolio, people won't stay long and won't be interested in your art. People just love to know how you've done it.
That' the reason why we're gonna learn how to show off the topology of your 3D model or artwork.
I'll use a great model which you can download here.
So open Blender, select your 3D model and jump to the Node Editor!
We start with a simple Emission Shader. Then we add a Wireframe Node (Shift + A, Input, Wireframe) and connect it to the color slot of the Emission Shader:
Because we want to have a white object with black wires instead of a black model with white wires, we add a MixRGB Node between the Wireframe Node and the Emission Shader with Color 1 set to white and Color 2 set to black:
Now we have a relatively boring looking wireframe, so we need to add some more nodes to give the airplane model a more 3-dimensional look.
First, we add a Geometry Node (Shift + A, Input, Geometry), then we add a Normal Node (Shift + A, Vector, Normal) and connect the Normal Output of the Geometry Node to the Normal Input of the Normal Node. To brighten up the dark areas we need to add a ColorRamp Node (Shift + A, Converter, ColorRamp) and change the black slider's color to a light gray. If you want to, you can also choose other colors here, but I prefer a grayscale look.
This gives us a look as if there's a lamp in the scene shining on our model.
So that's it for this week's trick. I really hope you enjoyed reading this episode! (I do now weekly blog posts every Tuesday, sign up here to get notified.)
If you'd wanna help me out, I'd appreciate it if you could send me some video tutorial or quick tip suggestions.
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Thanks for reading & enjoy your day
Dorian from cgbookcase.com