In this tutorial we're gonna learn how to create a realistic looking glass material in Blender Cycles.
Hey there, what’s up, everybody! Today we’re gonna learn how to create a realistic looking Glass Material in Blender Cycles.
You’re reading episode 1 of the Shader Series on cgbookcase.com, a website, a blog, a collection of high-quality textures and 3d models helping you to create better 3d art. As always you can download the finished file on cgbookcase.com.
So let’s open up Blender!
The setup is the following:
We have a nice 3d model from Sketchfab, which you can down load on the link under the video and a Subdivision Surface Modifier with a level of 1. Then we have a camera pointing to the 3d model with a focal length of 72mm.